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Chapter 3: The Former Sexual Partner Turns Out To Be The New Boss. (2)

After the indulgence, Yasmine possessively wrapped her arms around Ivan’s neck, pulling his head onto her shoulder, saying: “I'll take responsibility for you."

She had found a treasure! He was a god in everyone’s eyes, and she had stolen his first time. Not only that, it was so delightful. What better relaxation was there than the blissful pleasure between a man and a woman?

Ivan gently slipped out of her embrace: “How are you going to take responsibility?" he asked in a calm tone.

Yasmine’s dress was still wrinkled, a large wet patch on her thigh: “Don’t worry.”.

She said: “I’m not going to like you, it’s just that we were very compatible in that regard. Let’s just consider it meeting each other’s needs."

Based on his reaction and her judgment, she could tell he was somewhat satisfied with her.

After saying this, she deliberately lifted his chin: “Old classmates, huh? How about it? Do you think my suggestion wasn’t bad?"

She couldn’t remember Ivan’s expression from that moment, but in short, things developed smoothly afterward, mostly with Ivan cooperating to come to her place—she had complained that other places weren’t clean enough.

...

The host was still talking about his successful projects.

Ivan was not much different from that night, but this time, the expression on his face was not one filled with lust, as if he wanted to devour her. Instead, it carried the seriousness of someone in a high position, elevated and distant.

She continued to watch him from across the conference table.

Up close, one could only see part of him, the view was limited, but it would forever make people feel safer compared to viewing him from a distance.

There were some things—once see through them, can no longer enjoy them.

Yasmine remembered Ivan’s words: "Does it matter what a partner does for a living?" At the time, she had agreed with that thought.

But now, she really wanted to correct her answer. Of course, it mattered! After all, her sexual partner couldn’t be her business partner!

She wished she could disappear right then.

Ivan began to speak, directly addressing the topic: "The previous status of this project, over the past few months, I’ve done some research, and with the joint efforts of our colleagues, the standout features of this game have become very apparent. We estimate that the number of participants has reached over five million, surpassing our initial target."

"Now, the next step requires coordination between the PR and operations departments. Can someone responsible for this issue comment on the changes in the plan?"

Rebecca Miller introduced: “The Walker Group has been working with Aurora Moonlit for a long time. Ms. Yasmine Nichols is the marketing director sent by Walker to handle post-production PR. The new plan was sent to your inbox yesterday."

Hearing her name mentioned, Yasmine immediately snapped out of her thoughts, putting on a professional smile, her demeanor three times more obedient than that of a well-behaved child.

Who said she was with the contractor?

Ivan opened the document, and on the big screen was clearly the PPT she had hastily revised the day before: "I’ve gone over the plan, but I don’t think it suits the PR needs. Director Nichols, what do you think?"

His expression was 100% dissatisfied.

He looked up at her, and their eyes met instantly.

Although Ivan didn’t show any unusual expressions, just making a professional comment, Yasmine was so shocked that she almost jumped out of her seat, feeling like a student suddenly called on to answer a question.

After all, she was the "class monitor.” highly capable. There were two famous games in the market, for which she personally drafted the PR and development plans, and her contributions were undeniable.

Although Aurora Moonlit’s new game, Demonic Chronicles, had received a super S rating with its unique features, no matter how many times it was altered, the basic core was the same. There had been successful cases in the past using templates.

She took a deep breath and said: “Demonic Chronicles is a creatively integrated game combining layered coloring and a somber style in its artistic design. It’s lively, well-crafted in character design, plot, and world-building. The gameplay makes you feel like you’re entering a world that belongs to you, while also carrying the brand’s distinct features. It stands apart from the mobile games introduced from the West and Japan into China in previous years. The demo has received widespread praise from young people and fans of traditional culture."

First, she focused on advertising the product across all fields, making people interested and satisfied.

Ivan's eyebrows suddenly furrowed, and Yasmine couldn't help but feel a surge of fear. She realized that her answer was akin to writing the word "solution" on a test paper and then copying the known conditions word for word in a meaningless manner, which would obviously score zero points.

She rarely panicked like this. The meeting room was so silent that the only sounds that could be heard were the hum of machinery and the dozen pairs of eyes fixed intently on her.

Yasmine forced herself to speak: "In terms of publicity, aside from the wide coverage across all fields, we have also contacted Station X for a long-term partnership and Station D for a game that integrates large traffic. We conducted playtests, evaluations, and presented the results in our latest video and livestream."

Ivan interrupted, asking her directly: "Does CEO Nichols know how many times we've invested in game characters in the playtest version?"

Without waiting for her answer, he continued asking more questions:

"The worldview in the game <Demonic Chronicles> is built on a certain foundation, how many more times can the character designs be restored and changed?"

"The game invited Winston Silva as the chief art designer, why did we choose him?"

"Does CEO Nichols understand the player preferences based on our playtest?"

"Which KOLs in the gaming industry that your company collaborates with directly match our player attributes? How many new players can they bring in, and what’s the conversion rate?"

Pental kill. After taking five consecutive fatal blows, the last question was what really stumped her.

Ivan's voice was deep, his presence exuding an aura completely different from what she knew of him in everyday life.

Yasmine wanted to say that she hadn’t fully reviewed the new documents after the revisions, but she bit her lip and ultimately remained silent.

A professional partnership shouldn’t make excuses due to a last-minute performance failure.

The tension in the room lasted for a few seconds.

Ivan's assistant, Tome Rush, quickly stepped in to ease the situation: "CEO Gate, the documents we received last night still need to be synchronized. To make thorough revisions that align with the current situation, it will take a little more time. The publicity strategy proposed by Ms. Nichols is already the most fitting, right now, we are in the crucial early phase of publicity, so let's proceed as planned for now."

Rebecca also chimed in: "That's right. First, we will recheck the player stats and revise the plan accordingly."

Ivan nodded slightly: "My request is very simple: I want a publicity plan that stands out and incorporates the characteristics of the game. As for the key points to attract players, I hope Ms. Nichols will think carefully and make adjustments."

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